Bioshock: Tis the Season! Sunday, October 14th, 2007
Nothing celebrates all Hallows eve like first rate creep, and that’s something that boasts plenty of! You’ll find yourself crawling out of the ocean into a dark run-down water damaged hospital with blood stain walls, and surgical patient rejects gone nutso. The sound effects are so ultra freaky, I would be hard pressed to play it in a dark room by myself.
One of the first things you come in contact with is a screaming female patient on a gurney being stabbed violently in gut by some pshyco scientist whose complaining about bad body parts and worthless specimens. Bioshock has no shortage of gore, in fact it’s so scary and uber gory that I almost hate to admit that I think it’s ingenious. I’d much rather slap its hand and say “no”, but truth be told it’s morbidly engaging and very much like being ported into “ & Build Atlantis” movie, in which you intimately get to interact with.
The story takes place during 60’s, in Rapture, an underwater dystopian city built by Andrew Ryan, (scientist gone mad) in an effort to make his idea of Eden. There are lots of intricate details to the story that add a unique “morality” choice for the player. To sum it up for you; there are ”Little Sisters” or young girls, pitiful little kiddos really, with hollow eyes and a ravenous hunger for dead corpse. They were created with a special sea slug embedded in their bodies and with mental conditioning to suck energy from the dead that is used as a resource in Rapture. The little girls don’t hurt you, but they each have a ”Big Daddy” a giant scientifically enhanced guy in a crazy diving suit whose sole purpose in life is to protect the little girl. This is where the story line gives you opportunity to take the high road and save the little girls or to take the mytopian route and harvest them to give you more ADAM (one of your energy resources) to make it through Rapture. Both choices throughout the game give you very different outcomes and this adds a smart replayability factor for the game.
Coming off the heels of finishing Halo 3, I had really high expectations. All things being equal, I like Halo 3 better, but it’s just not apples to apples. Bioshock should be in genre all on its own, and most certainly gets the “Pee your Pants” award for its scare prowess. This is just a first impression, I’m only a hour in and I still have a long way to go to find out what’s to become of my selfish harvesting path, but so far, I am somehow impressed with this brutally macabre game. I can’t say enough about the soundtrack, 2k has gone on all out on this one, every audio effect is perfectly executed to help scare your pants off. If you want to get into the spirit of Halloween this month, the cost of admission is well worth it. Go get Bioshock. If your an easily freaked out by horror gamer chick like I am though, plant your boyfriend next to you for the duration. Its a screamer!
Kiss Kiss,

Whether its violence in video games, porn, war, death, political rebellion, revolutions, blasphemy, etc., its part of who we are, and we don’t live in Pleasantville. We live in reality. The reality is this: Common sense and good judgment, with age appropriate law abiding content, there is nothing that we are able to see in fantasy or in reality based representation that are we unable to handle as humans. If you end up on a mass genocide mission, I assure you that it is not the fault of the talented game graphic designer for Manhunt or the company that employs them. Are video games responsible violence incarnate or responsible for violent people? No.